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Valve Hammer Editor release 3.4 WineSkin (2011/ENG)

Valve Hammer Editor release 3.4 WineSkin (2011/ENG) | 179 MB

The official map editor to play on the engine, Half-Life from the company Valve. In this editor are built 99% of charts for Counter-Strike, Day of Defeat, and others mods. Prior to version 3.3 inclusive editor called Worldcraft.
An updated version tool editing levels Valve. This release includes new functionality and several fixes.

Wiki Info
Valve Hammer Editor (formerly known as Worldcraft, abbr. Hammer, VHE) - a level editor, developed by Valve Software to work with game engines ŤGoldSrcť and ŤSourceť (older versions are also supported by the engine id Software - ŤQuake engineť, and " id Tech 2 ") included in theŤ Source SDK ť- a set of programs to create modifications for games built on technologyŤ Source ť.

Starting in version 3.3 along with a number of large-scale improvements implemented rendering level using OpenGL in the preview window.

Thus, with the help of ŤHammerť You can create levels for all games based on the above two game engines of Valve; developers the same level for engines Ťid Techť can use earlier versions, which can be found on the web.

Specifications

Before the advent of the engine ŤSourceť Editor only used Brasov (English "brush" - Russian word for word. "Unit", "primitive"), to create the geometry of the map.
The package was initially compilers BSP (handles the visibility level geometry), CSG (cuts invisible polygons), VIS (visibility of objects counts) and LIGHT (calculates the lighting). For various games have their own set of compilers. In addition, there is an alternative set of standard compilers, created by the developer enthusiast.

Year: 2011
Version: 3.4
Developer: Valve
Platform: Intel only

System requirements:
AMD Phenom X4 965
8 GB RAM
nVidia GeForce 9600 GT
Mac OS X 10.6.7
Language: English



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