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[PC] Quake III: Arena

Quake III: Arena | 612 Mb


Year: 1999
Genre: 3d action shooter
Developer: Id Software
Publisher: Activision
Platform: PC
Publication Type: license
Interface language: English
Tablet: Not required

Description: The original image of Quake 3 Arena. There is no translation, no cracks, all as conceived by publishers.

Quake III Arena latest development laboratory Quake ID Software. The basic concept of the game lies in the so-called dezmachinge (deathmatching), ie in the Battle of basic computer opponents - bots (bots) or against real opponents. As with previous games in the online demo version of Quake III Arena was released well before its commercial release. q3test was released for the Macintosh April 24, 1999, and Win32 version was made available in May 10, 1999. A commercial version was released in December 3, 1999, and contained 25 maps for dezmacha, 4 CTF maps, and 30 bots.

"Many centuries ago Vadrigar, mysterious owners of the Arena, the arena was built, the eternal (they thought) for their own fiendish fun. In fact, nothing is known about these creatures, except that they relished the carnage and demand a battle. Also, they gathered at the battle of scene of the most skilled fighters of all time. And you have just joined their discharges. "

Like a gladiator in the Arena, you must not only survive but also to defeat all opponents. Do not worry much about your death in battle. Those who fall immediately back into the battle, perhaps even wiser for the next battle. "

"When the dust, blood, calm down, all the soldiers will be eligible to fight again, providing entertainment for Vadrigara. But only one warrior who killed the most enemies will be awarded as the winner. The victorious gladiator is moving to other arenas, until, when finally he or she does not face Ksaero - God of the Final Arena. "

In a single game, the arena is fragmented into six rows of four arenas with each. To move to the next row, gladiator must pass all four arenas.

System requirements:
- 3D accelerator with support for OpenGL.
- Pentium 233Mhz MMX processor with 8MB video card
Or
- Pentium II 266 Mhz with 4MB video card
Or
- AMD 350 Mhz K6-2 video platoy4MB
- 64MB RAM
- Windows 95/98/NT 4.0
- 25Mbna hard drive, an additional 45MB for the paging file in Windows
- CD-ROM 4x
- Microsoft compatible mouse

Multiplayer (game on the network) requirements:
- Internet (TCP / IP) and support the game on LAN
- Internet - Windows 95/98/NT 4.0-compatible modem at 28.8 Kbps (or faster).

Extras. Information: In addition to the image itself with the release of Quake 1.32 patch is present at the last moment and OSP 1.03a full with all the cards.


[PC] Quake III: Arena


[PC] Quake III: Arena


[PC] Quake III: Arena


[PC] Quake III: Arena


[PC] Quake III: Arena


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