Autor: tanya-j
Data: 23 Kwiecień 2011
Kategoria: Archiwum

The Foundry Mari 1.2.2 x64 Incl Tutorials, Textures, Animated Sequences

The Foundry Mari 1.2.2 x64 English. Includes Tutorials, Textures, Animated Sequences
2011 | ENG | 4.32 GB

Mari was developed by a New Zealand company Weta Digital, which was used in such films as the District 9, The Lovely Bones and Avatar. Mari is intended only for texturing 3D-models. From analogues (Zbrush, Mudbox, Blender, 3d-coat) is different for up to several thousands of large textures (32k to 32k pixels) on the model, greater speed of working with large textures, greater opportunities for visualization, flexible engine, brushes, animation support, and the ability to create animated textures.

* Fully customisable brush engine
* 'Paint through' and 'clone from' between layers and textures (including 'clone from' on-surface)
* 'Slurp' brush for smearing and dragging texture
* Paint canvas transform, grid warp and free-form 'pin' warp
* Blur and sharpen, including on-surface, multiple UV patches simultaneously
* Advanced 'healing' brush for seam removal and duplication of texture detail

* Filters with real-time preview
* Advanced channel masking engine, including mask painting, surface falloff, masking one channel to another, and by depth
* Supports customisable real-time 3D shader preview (eg specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more
* Customisable tool 'shelves' for brushes, colours, reference images, sharable between artist and projects
* Floating point, 16 bit or 8 bit channels
* All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode
* Background plates for reference
* Imports multiple camera moves through which the model can be viewed

* Obj model format support
* Multiple objects, versions (eg high res or in key character poses), instances, with or without baked animation
* Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh
* Supports large textures up to 32K x 32K pixels
* Handles thousands of textures per model, over many channels
* Seamlessly supports hundreds of UV texture patches
* Handles animated geometry and animated textures
* Isolate, select, mask and hide geometry per patch and face
* Customisable lighting and rendering modes
* Massive geometry and texture data sets not limited by the amount of RAM

* Linux
* High quality turntable rendering
* Flatten and round-trip projected textures for modifying externally (for example in NUKE or Adobe Š Photoshop Š)
* Open and extensible approach to UI, geometry, camera, shading, and supporting light and texture exchange
* Import and export as background tasks, allowing the artist to continue painting
* Embedded web browser for quick access to community forum
* Fully featured and open playtime colour management system
* Filters with real time preview and fully featured colour correction

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